It's a long time awaiting after counter strike source when we'll be gifted by Valve's new updated counter strike game Counter Strike Global Offensive. Valve's Counter-Strike: Global Offensive is the long awaited modernization of the extremely popular Half-Life mod, and is scheduled to be released in 2012.
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Be ready in this August for playing the most favourite multiplayer first person shooting game.. There is no firm release date from Valve other than 'When the community tells us.' But it is assumed that it will be releasing on 21st Aug this year..
Gameplay Wiki :
Like previous games in the series, Global Offensive is an objective based multiplayer first person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or an objective is completed. Once a player dies they must wait until the round ends to respawn in most game modes. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.
Global Offensive is planned to launch with Bomb Defusal, Hostage Rescue, and two new game modes called Arms Race and Demolition. These new modes are collectively referred to as 'Arsenal mode' and are based on the popular gungame mod for Counter Strike and Counter Strike: Source. Unlike other game modes Arms Race is a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game. Demolition is a round based mode that removes weapon and equipment purchasing, instead challenging players by giving a set of progressively weaker weapons for each kill.
Global Offensive adds new weapons and equipment not seen in previous installments, most notably the the Molotov Cocktail andZeus Stun Gun which are temporarily covering a small area in fire, making it impossible to pass through without taking damage.
Valve promises to introduce all-new maps, but many of the most popular ones will be making a return.The confirmed maps so far are: Dust, Dust 2, Aztec, Office, Nuke, Italy, Inferno.
Counter-Strike: Global Offensive will be available on Xbox 360, PlayStation 3, PC and Macintosh.
CS:GO Facts:
The Following Facts Are Answered By http://blog.counter-strike.net…
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Visit Valve's Official CS:Go Blog and fill out the online survey near the top of the page. The invites are random. Source: Link
The beta currently offers a very small taste of the total content, featuring only two maps and a smattering of equipment.
Valve's sent over a quick email announcing that Counter-Strike: Global Offensive is now available for the PC and Mac via Steam, with the North American PlayStation Network launch and worldwide Xbox Live Arcade launch happening later tonight and tomorrow morning. For those who didn't pre-purchase the PC game, it now costs $14.99 USD and can be obtained here. Indian users can buy here.
'Today marks an important milestone in the development of CS:GO,' the company said on the official website. 'With the launch of the game, our work can continue with feedback from the entire Counter-Strike community. Since CS:GO is still evolving, make sure to give us your thoughts and feedback.'
PC System Requirements
* OS: Windows 7/Vista/XP
* CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better
* RAM: 1 GB XP / 2 GB Vista
* HDD: At least 7.6 GB of Space
* GPU: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
Mac System Requirements
* OS: MacOS X 10.6.6 or higher
* CPU: Intel Core Duo Processor (2GHz or better)
* RAM: 2 GB
* HDD: At least 7.6GB of Space
* GPU: ATI Radeon HD 2400 or better / Nvidia 8600M or better
This section described the WDC types and preprocessor definitions defined inthe WinDriver/include/wdc_defs.h header file.
WDC device ID information union (used for PCI and PCMCIA devices).
Field | Type | Description |
---|---|---|
pciId | WD_PCI_ID | PCI device ID information structure [B.5.6] |
pcmciaId | WD_PCMCIA_ID | PCMCIA device ID information structure [B.5.7] |
PCI/PCMCIA/ISA device memory or I/O address space information structure.
Field | Type | Description |
---|---|---|
dwAddrSpace | DWORD | The address space number |
fIsMemory | BOOL | • TRUE : memory address space.• FALSE : I/O address space. |
dwItemIndex | DWORD | The index of the WD_ITEMS structure [B.5.10] for the addressspace, which is retrieved and stored by WDC_xxxDeviceOpen () inthe cardReg.Card.Item array of the relevant WDC deviceinformation structure [B.4.3] |
dwBytes | DWORD | The address space's size (in bytes) |
kptAddr | KPTR | The kernel-mode mapping of the address space's physical base address. This address is used by the WDC API for accessing a memory or I/O regionusing the low-level WD_Transfer () orWD_MultiTransfer () APIs (described in the WinDriver PCI Low-Level API Reference),or when accessing memory address directly in the kernel. |
dwUserDirectMemAddr | UPTR | The user-mode mapping of a memory address space's physical baseaddress. This address is used for accessing memory addresses directly from the usermode |
PCI/PCMCIA/ISA device information structure.
The WDC_xxxDeviceOpen
() functions (PCI [B.3.10] /PCMCIA [B.3.11] / ISA [B.3.12]) allocate and return device structures of this type.
Field | Type | Description |
---|---|---|
id | WDC_ID_U | Device ID information union (relevant for PCI and PCMCIA devices) –see [B.4.1] |
slot | WDC_SLOT_U | Device location information structure – see description ofWDC_SLOT_U in Section B.3.1.9 |
dwNumAddrSpaces | DWORD | Number of address spaces found on the device |
pAddrDesc | WDC_ADDR_DESC* | Array of memory and I/IO address spaces information structures [B.4.2] |
cardReg | WD_CARD_REGISTER | WinDriver device resources information structure, returned by the low-levelWD_CardRegister () function (see the WinDriver PCI Low-Level API Reference), whichis called by the WDC_xxxDeviceOpen () functions |
kerPlug | WD_KERNEL_PLUGIN | Kernel PlugIn driver information structure [B.7.1]. This structure is filled by the functions used to open a handle to a KernelPlugIn for a WDC_DEVICE [12.4] –either WDC_KernelPlugInOpen () [B.3.17], or one of theWDC_xxxDeviceOpen () functions (PCI [B.3.10] /PCMCIA [B.3.11] / ISA [B.3.12]) when called with the name of a Kernel PlugIn driver– and is maintained by the WDC library.If no Kernel PlugIn handle was opened for the device, this structure is notused. |
Int | WD_INTERRUPT | Interrupt information structure. This structure is filled by the WDC_xxxDeviceOpen () functionsfor devices that have interrupts, and is maintained by the WDC library. |
hIntThread | DWORD | Handle to the interrupt thread that is spawn when interrupts areenabled. This handle is passed by WDC to the low-level WinDriver interrupt APIs. Whenusing the WDC API you do not need to access this handle directly. |
Event | WD_EVENT | WinDriver Plug-and-Play and power management events information structure –see EventRegister () description in the WinDriver PCI Low-Level API Reference fordetails. |
hEvent | HANDLE | Handle used by the WinDriver EventRegister () /EventUnregister () functions (see the WinDriver PCI Low-Level API Reference)When using the WDC API you do not need to access this handle directly. |
pCtx | PVOID | Device context information. This information is received as a parameter by the WDC_xxxDeviceOpen () functions and stored in the devicestructure for future use by the calling application (optional) |
Pointer to a WDC_DEVICE
structure [B.4.3].
Utility macro that returns a pointer that can be used for direct access to aspecified memory address space from the context of the calling process.
Name | Description |
---|---|
pAddrDesc | Pointer to a WDC memory address space information structure [B.4.2] |
When called from the user mode, returns the user-mode mapping of the physicalmemory address (pAddrDesc->dwUserDirectMemAddr
);
When called from the kernel mode, returns the kernel-mode mapping of thephysical memory address (pAddrDesc->kptAddr
).
The returned pointer can be used for accessing the memory directly from theuser mode or kernel mode, respectively.
Utility macro that checks if a given address space is a memory or I/O addressspace.
Name | Description |
---|---|
pAddrDesc | Pointer to a WDC memory address space information structure [B.4.2] |
Returns pAddrDesc->fIsMemory
, which is set to TRUE
for a memory address space and to FALSE
otherwise.
Utility macro that retrieves a WDC address space information structure(WDC_ADDR_DESC
[B.4.2]), which complies to the specified address spacenumber.
Name | Type | Input/Output |
---|---|---|
pDev | PWDC_DEVICE | Input |
dwAddrSpace | DWORD | Input |
Name | Description |
---|---|
pDev | Pointer to a WDC device information structure [B.4.4] |
dwAddrSpace | Address space number |
Returns a pointer to the device's address information structure(WDC_ADDR_DESC
[B.4.2]) for the specified address space number –pDev->pAddrDesc[dwAddrSpace]
.
Utility macro for retrieving the value of a WDC device'sdwEnabledIntType
WD_INTERRUPT
field. This field isupdated by WDC_IntEnable
() [B.3.46] to indicate the interrupt type enabledfor the device, as detailed in the description of the macro's return valuebelow.
Name | Description |
---|---|
pDev | Pointer to a WDC device information structure [B.4.4] |
Returns the interrupt type enabled for the device:
INTERRUPT_MESSAGE_X
: Extended Message-Signaled Interrupts (MSI-X).INTERRUPT_MESSAGE
: Message-Signaled Interrupts (MSI).INTERRUPT_LEVEL_SENSITIVE
: Legacy level-sensitiveinterrupts.INTERRUPT_LATCHED
: Legacy edge-triggered interrupts.
The value of this flag is zero and it is applicable only when no otherinterrupt flag is set.
- The Windows and Mac OS X APIs do notdistinguish between MSI and MSI-X; therefore, on these OSs the WinDriverfunctions set the
INTERRUPT_MESSAGE
flag for both MSI andMSI-X. - Call this macro only after calling
WDC_IntEnable
() [B.3.46] to enableinterrupts on your PCI card. - This macro is normally relevant only in the case of PCI devices thatsupport more than one type of interrupt.
- You can pass the returned value to the
WDC_INT_IS_MSI
macro tocheck if MSI or MSI-X was enabled [B.4.10].
Utility macro for retrieving the value of a WDC device's interrupt options,which indicate the types of interrupts supported by the device, as detailed inthe description of the macro's return value below.
Name | Description |
---|---|
pDev | Pointer to a WDC device information structure [B.4.4] |
Returns a bit-mask indicating the types of interrupts supported by the device:
INTERRUPT_MESSAGE_X
: Extended Message-Signaled Interrupts (MSI-X).INTERRUPT_MESSAGE
: Message-Signaled Interrupts (MSI).INTERRUPT_LEVEL_SENSITIVE
: Legacy level-sensitiveinterrupts.INTERRUPT_LATCHED
: Legacy edge-triggered interrupts.
The value of this flag is zero and it is applicable only when no otherinterrupt flag is set.
- You can pass the returned options to the
WDC_INT_IS_MSI
macroto check whether they include theINTERRUPT_MESSAGE
(MSI)and/orINTERRUPT_MESSAGE_X
(MSI-X) flags [B.4.10].
Utility macro that checks whether a given interrupt type bit-mask contains theMessage-Signaled Interrupts (MSI) or Extended Message-Signaled Interrupts (MSI-X) interrupt type flags.
Returns TRUE
if the provided interrupt type bit-mask includes theINTERRUPT_MESSAGE
(MSI) and/orINTERRUPT_MESSAGE_X
(MSI-X) flags; otherwise returnsFALSE
.
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Utility macro that retrieves the message data of the last received interruptfor the Message-Signaled Interrupts (MSI) / Extended Message-Signaled Interrupts (MSI-X) enabled for the device (onLinux, Mac OS X, and Windows Vista and higher).
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Name | Description |
---|---|
pDev | Pointer to a WDC device information structure [B.4.4] |
If MSI or MSI-X was enabled for the given device, the macro returns themessage data of the last message received for the device's interrupt; otherwisereturns zero.
Utility macro that checks whether a WDC device uses a Kernel PlugIn driver.
Name | Description |
---|---|
pDev | Pointer to a WDC device information structure [B.4.4] |
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Returns TRUE
if the device uses a Kernel PlugIn driver; otherwisereturns FALSE
.